AETHERFOLD II

02 / Rotations

Turn the world through W.

A rotation happens in a plane. In ordinary space you can turn in XY, XZ or YZ. Add W and three more planes become possible. Aetherfold’s main puzzles ask you to work with two of them, XW and ZW.

Interactive model / Tesseract projection

A tesseract is a four-dimensional analogue of a cube. It has sixteen vertices and thirty-two edges.

Try it

Two planes. Two turns.

Turn X toward W, then Z toward W. The diagram projects the whole shape. The game shows what intersects your slice.

What changes

The plane matters.

In XW, X and W mix while Y and Z stay fixed. In ZW, Z and W mix while X and Y stay fixed. In the diagram the XW rotation is applied first. Since both turns use W, changing their order can change the result.

In the game

Watch the bearing.

[ and ] snap XW by 90°. Hold Shift for 45°. Use , and . for 45° ZW turns. Press B to reset your orientation. The chamber compass shows the bearing you reach.

Next lesson / Play the folds ↗

Gameplay

Open the chamber guide ↗